In a new form, the avolakia retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.Ĭharming Voice.
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Any equipment it is wearing or carrying is absorbed or borne by the new form (the avolakia’s choice). The avolakia magically polymorphs into a humanoid that has a challenge rating no higher than its own, or back into its true form. Hit: 9 (2d4 + 4) slashing damage.Ĭhange Shape. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
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The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Ĭlaw. While poisoned in this way, the target can’t regain hit points. If the target is a creature, it succeed on a DC 17 Constitution saving throw or become poisoned. The avolakia makes five attacks: one with its bite and four with its claws.īite. The avolakia has advantage on ability checks and saving throws made to escape a grapple. The avolakia regains 10 hit points at the start of its turn if it has at least 1 hit point. The avolakia has advantage on saving throws against spells and other magical effects. It can innately cast the following spells, requiring no material components:Īt will: detect magic, fear, vampiric touchģ/day each: animate dead, negative energy floodġ/day: abi-dalzim’s horrid wilting, create undead The avolakia's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Languages Avolakian, Common, Undercommon.Senses darkvision 60 ft., passive Perception 15.Condition Immunities paralyzed, poisoned.Skills Arcana +7, Deception +10, Insight +9, Persuasion +10.
D&d 3.5 ooze manual#
Avolakia use their change shape ability and their hypnotic voice to infiltrate humanoid societies, working towards the dark designs of their evil patron.Ĭonverted from the D&D 3.5 Monster Manual II. Many avolakia are cultists of the Elder Evil Kyuss, a deific undead entity also known as the Worm that Walks. They have developed remarkable necromantic magic, raising undead both as servants and as sustenance.
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The horrifying avolakia enjoys feasting on undead flesh.
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Far more detail is available in the original publications or expounded upon in other books and magazines. I have also added a small summary of the core lore for each monster I featured. I have attempted to preserve all of the mechanical identity of each monster and matched the CR as closely as I could when converting between the 3.5 and 5E systems. All of the monsters have been taken from the 3.5 versions of Monster Manual II, Monster Manual III, and Fiend Folio. This document is a collection of 40 of my favorite monsters from the 3.5 days. While Wizards of the Coast has been publishing more and more monsters for 5E, there are still many many more that have yet to be converted to the current system. D&D 3.5 in particular published a frankly ridiculous number of bizarre critters across numerous books. For DMs, monsters are seeds of adventures, fun mechanical challenges to run, or deliciously corny villains to play.ĭ&D's history is filled with wonderful, hideous, goofy, and amazing monsters. For players, monsters are challenges to overcome, enemies to hate, and sometimes unexpected allies.